![]() ![]() ≥ 20: You catch the occasional member of security watching you.The easiest way to lower suspicion is to give in to Dr. Suspicion influences how much the staff trusts you. ≥ 80: The other patients smile when they see you.The easiest way to raise Status is by socialising with fellow inmates. Status influences how much the other inmates like you. Two new stats open up here at the Asylum: Status and Suspicion. There is the option to eat breakfast in the morning, which lowers Awareness and increases Status. The player also has the option to socialize with the other inmates as well, lowering Stress and Trauma, and endearing them to the player and even allows to engage in sexual activities. The studying is straight forward it takes 50 minutes and provides a small boost to all subjects at once and a staff member might offer help, which lowers suspicion if accepted. The player is only required to do group exercise once a day with two shower options if they have Exhibitionism 2 or more (refusing to shower raises Suspicion). Escaping the Asylum will make this garden inaccessible. However, unlike other plots, this garden can only be accessed during the player's internment. There is a garden where the player can plant flowers, related to Tending.Outside, there is a central area that will allow for various activities, such as Running to maintain Physique and lower Stress and a Library to maintain studies.The player stay in a simple room that has a place for their clothes and a bed to sleep in.The asylum has various places of interest to take note of, during the player's indefinite stay there: If the player passes out while in the Asylum, they will wake up being strapped to a chair and endure some electroshock therapy! Your length of stay is tied to your Awareness and Trauma, and how quickly you are willing to lower it. Protects you from yourself.īinding - Keeps your arms firmly secure and helpless. However, if the player does something for which they are punished, they will be put into a straitjacket again.Ī firm and seductive straitjacket. It will be removed if they behave well and they will be able to wear any clothes out of their wardrobe, accessible in their cell. Upon arrival, the player will be put into a Straitjacket - an Asylum specific outfit. That is, unless the player manages to escape somehow. Harper informs the player that they are here to "get better" and that they will be held here until the "treatment" is considered complete - proven when the player's Trauma state drops to a healthy level once again. This serves as an alternative to passing out and ending up on a stretcher, should the player want to remain conscious. If the player is trying to go to the Asylum, this is not the route they should take.Īlternatively, a heavily traumatized player that has already met Harper and has weekly appointments with them on Fridays may now arrange for an emergency appointment with Harper at the Hospital. Harper attempts to send the player to the Asylum during this event, Sydney will prevent it. Note: If the player passes out due to being punished alongside Sydney after having done the Rite of Promise or Rite of Defilement, the player will awake up in the hospital alongside Sydney. Should the player have reached 90% Trauma or higher - first indicated by the "Visibly Disturbed" mental state - once the player regains consciousness they will end up sedated and taken away to the Asylum for "further treatment". There is a high chance for the player to end up on a stretcher, in which case they are then carried over to the Hospital automatically. Pass out somewhere via overwhelming amounts of Stress. Stress and Trauma are two different stats, and it is the Trauma stat that is essential here. Please note that both methods will require Trauma. Similarly to other soft bad end locations, the player must meet a specific requirement to gain access - they cannot enter on their own. The very fast variant is displayed while hallucinating. There are two variants for the asylum art - slow, and very fast. Security patrol the grounds between the building and surrounding fence." The building is over a century old, and little of it has been renovated to modern standards. "You are in the asylum, deep in the forest. ![]()
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